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    <title>Rogue: The Adventure Game</title>
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        <h2>Rogue: The Adventure Game</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Rogue: The Adventure Game</td>
                        </tr>
                        <tr>
                            <th scope="row">YEAR</th>
                            <td>1983
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                            <th scope="row">RELEASED_IN</th>
                            <td>United States
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                            <th scope="row">GENRE</th>
                            <td>Adventure,Role-Playing (RPG)
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                            <th scope="row">PUBLISHER</th>
                            <td>Michael C. Toy & Kenneth C.R.C. Arnold
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                            <th scope="row">DEVELOPER</th>
                            <td>Michael C. Toy & Kenneth C.R.C. Arnold
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                        <tr>
                            <th scope="row">DEVELOPER</th>
                            <td>Michael C. Toy & Kenneth C.R.C. Arnold
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        投票得分：87
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            <h3>Description of Rogue: The Adventure Game</h3>
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            <p>The "granddaddy" of dungeon hack RPGs, <em>Rogue</em> has a long history that dates back to the 1970's. It was first released as a test application for UNIX, and quickly captured the imagination of popularity among system administrators and computer science students. It was such a popular "test" that enterprising UNIX admins and users distributed it, expanded it, imitated it, and ported it to their home computers.</p>

<p>The game's original concept was unique and rich enough that decades later, it has an entire genre of computer games named after it, commonly called "Roguelike Games", and today still attracts a loyal following and lively community and newsgroups. What is so special about the game that it still attract gamers for over a decade? Many revolutionary features that have become the norm in today's RPGs.</p>

<p><em>Rogue</em> is an ASCII-interfaced (i.e. all text or text-character based), turn-based, single player dungeon crawl. Its attraction lies neither in plot nor puzzles (both of which are paper-thin... you are a treasure hunter not unlike the Adventurer in Infocom's <em>Zork</em>), but in the seemingly endless combinations of features, a wide variety of monsters and loot, and randomly generated dungeon that guarantees infinite replayability.</p>

<p>In short, <em>Rogue</em> is to RPGs what Crowther's mainframe <a href="/game/adventure-5a">Adventure</a> is to adventures: a revolutionary game that spawned a genre. It may not stand the test of time very well after all these years, but for those who want to get a sense of where today's blockbuster dungeon crawls the likes of <em>Diablo</em> descend from, <em>Rogue</em> is it. Two thumbs up!</p>

<p>Note: if you are interested in the rare commercial version of this game, check out <em>Rogue (Epyx)</em> also reviewed on this site.</p>

<p><span class="revhotud">Review By HOTUD</span></p>        </div>
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            <h3>Captures and Snapshots</h3>
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                        <img src="https://www.myabandonware.com/media/screenshots/r/rogue-the-adventure-game-2lh/rogue-the-adventure-game_3.png" alt="Rogue: The Adventure Game" loading="lazy" />
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                        <img src="https://www.myabandonware.com/media/screenshots/r/rogue-the-adventure-game-2lh/rogue-the-adventure-game_4.png" alt="Rogue: The Adventure Game" loading="lazy" />
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